Initial Conversion to Unicode

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Initial Conversion to Unicode

Preferences. If you’ve previously used SynthEyes 2102 or earlier on your machine, when you first open a newer version, your preferences will be converted from the Windows-1252/ISO-8859-1 character set to Unicode UTF-8 format (except on Linux machines, which have been Unicode all along). This may be a problem on Windows if you’ve previously used characters from a different character set in your SynthEyes preferences, as they won’t be converted correctly. You’ll need to re-set those preferences, most likely the default folder assignments.

Important : If you’ve used non-ASCII characters in auxiliary files such as to name your view or tool layouts, shot presets, those will have to be manually re-set to use the correct UTF-8 characters. Due to prior limited internationalization, that isn’t very likely.

SynthEyes .sni Files. Similarly, when you open an older SynthEyes .sni file, text strings in it, including file and tracker names etc, are converted to UTF-8 format. By default, conversion will take place from Windows-1252/ISO-8859-1, but if the file is coming from someone who named things using non-ASCII characters from a different code page on Windows, you can (perhaps temporarily) alter the originating code page using a preference in the File Open section. The code page specification is a number, see https://docs.microsoft.com/en-us/windows/win32/intl/code-page-identifiers The full set of code page conversions is available only on Windows. On macOS and Linux, the only valid setttings are 1252 and 65001 (for UTF-8). You can use this setting to convert or not convert incoming files on Linux, for example.

©2026 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.


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